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Rinkside
Who couldn't LOVE it?
GOD I LOVED IT!!!!!!!

Good Book - Wrong Title
If you think you like the Brown decision, think again.The progression of legal precedents that the authors trace from the Brown decision through the 1990s proves the long-term danger of reading law non-literally or "in the light of changing times." The1964 Civil Rights Act, the authors show, was especially harmful. Its vices aside, it had this virtue: it was clearly intended, as evidenced by the Congressional record and the plain language of the Act itself, to prohibit racial quotas. Yet to no avail. In the judicial atmosphere of the time, encouraged by the Brown decision, the Act meant anything a judge declared it to mean. Determined to ensure disadvantaged groups not just equal rights but rights to equal results, increasingly activist judges gave to minorities and women, in flagrant judicial usurpation of powers that properly belong to the legislature, a host of new privileges at the expense of the legitimate rights of white males--or of anyone who wishes to succeed in life on his own merit, for that matter.
I have two significant criticisms of the book. First, while the authors include a voluminous bibliography of articles, books, court records and government documents, there are few actual citations. This aggravating lack of footnotes makes it difficult to do research to check the book for distortions, thereby diminishing, in my eyes, the authors' credibility. Stratton, an Adjunct Professor of Law at Georgetown University Law Center, should know better given the vitriol that such a book as this one is likely to elicit from critics.
Second, the authors' political philosophy is rooted in conventional conservatism, with all its flaws. As their book's subtitle implies, their chief end is the preservation of "democracy"--meaning majority rule, minority oppression, whatever kind of benevolent spin they attempt to put on it. They thus cede ground to the collectivists and open themselves to attack on multiple fronts--such as that, whatever their assertions to the contrary, the Supreme Court is a fundamentally *un*democratic institution. Their belief in a strict constructionist interpretation of the Constitution is laudable but needs a firm grounding in individual rights to be effective.
For good political philosophy, I recommend Dr. Tara Smith's groundbreaking *Moral Rights and Political Freedom*. It is Roberts and Stratton's account of the Brown decision and its consequences that makes their book worth reading.
You have to be open-minded.....This book offered an actual in-depth inspection of the danger of allowing the courts to rule - something the Founding Fathers warned about but continues to go on with barely a mention. I think the Founding Fathers would have been disappointed in our apathy. They fought a revolution for less.


I am proud
Great translation of a venerable classicI have found that the best way to read the book is to treat oneself to the episodic nature of the chapters. This reflects the original format of the story; that it was expressed in minstrel style story-telling by the "biwa-hoshi" in nightly recitals. As such each segment of the story can be treated like individual pearls in a string, each complete and entertaining by its own merit but strung together to form the whole epic saga of the Heike. Attempts to read the book in the style of a conventional Western novel with its continuous narrative will result in frustration since the story seem to take many didactic excursions and side plots. This may also have been the rootcause to the earlier frustration of another reviewer who encountered too many characters to comprehend at one single reading. A similar experience can be found if a first time reader tries to read the Bible continuously from Genesis to Revelation.
The other great challenge in this translation is in its reference to the characters of the story. The long titles accorded to each individual felt cumbersome and unnecessary at first but as I continued reading I began to appreciate that the original narrators of the tale were relating to the traditional Japanese audience, not the modern reader. As such the titles and honorifics were not only essential but required for reasons of protocol. Many listeners in feudal Japan were related or held similar positions to those described in the story. This realization helps the reader to savour the vintage of this work.
The book also helps to lift a veil over 12th Century interaction between Japan and China. The narrators often recited characters from ancient China as part of the shared heritage of Japanese perceptions of honor and duty. The exchange of ideas and cultural practices between the two empires comes across as very vital and alive at that period as expressed by the presence of a Chinese physician during Taira no Shigemori's death. My initial fascination about the extermination of the Taira (from reading the story of Earless Hoichi from Kwaidan by L. Hearns) have been greatly enriched by the full account of the Gempei Wars found here in the Tale of the Heike. The sense of karmic justice where the terrible fate that befell the Taira clan was a direct result of the evil deeds of Kiyomori was all but pervasive in this book. Great reading!
Better Than Fiction.

Capitalizing on 9/11 is Disgusting
Amazing collectable, great readThe stories themselves? Some make you think. Some make you wonder. All make you remember.
Heartfelt Tales of September 11th and it's Aftermath

Excellent stuff, but a little lean.Each planet is divided up into a player's and GM's section. The players section lists history, locations, and things of that ilk. The GM's section includes plot hooks and major NPCs. I think that more WotC books should implement this sort of organization, where a player can read through the book and not worry about accidentally spoiling something for him- or herself. The plots are interesting, and tend to involve whatever makes that planet unique (the shipyards of Corellia, for example). They are also divided along era lines, which is a worthwhile practice that should be continued in future WotC projects.
That said, the book does have a few flaws. First, the art, while good, is sparse. Each planet (Coruscant has the biggest section and is therefore an exception) has only one or two pieces, and they don't really give a suffient feel for the planet, leaving it up to the descriptions and the GM's knowledge. Second, the section on planetary histories is a little short for most worlds, usually constituting little more than a page. For some of the minor worlds (like Anaxes) this is permissable, but even Corellia and Coruscant are lacking in that regard.
In short, this book is worth getting (almost essential, in fact) if you plan on spending time in the Core, but not really if its a casual thing that you "might do someday." Its limited nature makes it less useful than, say, WotC's upcoming Ultimate Alien Anthology.
The Bright Center of Your CampaignThis wonderfully illustrated hardcover book details no less than 29 Core worlds. Coruscant gets the most space at nearly 30 pages, and most of the other worlds, including Alderaan and Corellia, get three to five pages each. In general, each world has brief sections on its description, history, people, and important locations. Changes from the time of the Old Republic up to the New Jedi Order are also discussed.
At the end of each planet's profile there is a "GM-only" section for each world with adventure hooks and a selection of important NPCs. There are also several new species, six new feats, about a dozen items of new equipment, over a dozen new vehicles and starships, four new droids, and more new creatures than you can shake a stick at (my favorite was the fearsome Coromon Headhunter). Sadly, there is only one new Prestige Class, the five-level Seyugi Dervish.
While I really would have preferred to see a greater selection of PrCs, the book's other qualities largely make up for this deficiency. I should emphasize that while each planet receives a generous amount of information, it is by no means a complete description. The focus of the book seems to be on providing GM's and players with ideas for their own campaigns and characters, rather than on being an exhaustive resource.
As a GM I found the plot hooks and NPC sections to be the most useful. And boy, there are a lot of NPCs, over a hundred of them in fact. Even better is the fact that the plot hooks and NPCs are often connected to each other, which makes for easy adventure creation.
My main complaint regarding this otherwise excellent book is that some of the maps are a bit lacking. Specifically, many of them don't have a scale, which makes it difficult to tell if the map of this or that location covers hundreds of meters or dozens of kilometers. The maps are also far too small for tabletop use, but a trip to the copy shop should solve that problem.
As others have pointed out, a GM would probably get the most use out of this book, especially in a Core-based campaign. Of course, a player could still find this book to be a valuable tool for fleshing out the background of a favorite character. Even so, there is so much variety, information, and so many ideas in this book that I'd recommend it to anyone. Overall I'm giving Coruscant and the Core Worlds a very strong 4 out of 5.
And besides, what campaign could possibly be complete without the main characters visiting Coruscant at least once?
Compatible with the Dungeons and Dragons game's d20 system

Call of Power
The Leaders speak, so Listen! The first book deals with the Leaders-from-the-Shadows. Just as ever king has a king-maker, every king-maker has the one who made him. Just like their Obtenebration that manipulates the shadows, these Magisters are the ones to pull the power behind the power behind the throne. Seeing a pattern? Although they are internally strifeful, they will not let the others know this. Clan Lasombra should run Cainite society, and if they have their way, their shadowy tentacles will eventually touch every aspect of both Mortal and Cainite culture.
Their section is a wonderful extension on core book material. It offers more information on the behind-the-shadows workings of this clan. These details are also augmented with clan specific discipline levels and powers. Now players can see the horrific powers of Obtenebration. Not only can they cloak the night, but Tchernabog can even cloak the day! Even if a Cainite cannot summon this level of Obtenebration, a simple use of Dark Steel will slow down even the staunchest of aggressors. Now those who rule from the Shadows are shown to have their own teeth as well. While it is better to let others do the killing and dying for you, the Lasombra will not need to stand idly by. They can go toe-to-toe with any other clan, if that clan ever sees them coming.
Book two takes a decidedly different tone by delving into the ultra-horrific world of the Tzimisce. These Cainites are well called fiends by their peers. Although the view is biased and from a Tremere source, it is evident the strength and power they wield is terrible. This is a place not for the squeamish. The Fiends live well beyond the realm of monster. They relish in their unlives and their ancient powers. Beware when you sup with the Fiends for you never know who is the main course.
Now this section does give information on both Vicissitude and a little on Koldunic Sorcery. Do no be fooled. Koldunism is not the same as Thaumaturgy. As others not, Koldunism is far older. If this book seems to indicated the two are the same, then obtain Blood Magic and use that instead. Often, one should not just lump the two together. This is what started the war long, long ago. Granted, killing a Tzimisce elder and invading the lands of the Voivode was not a good idea either. Also, most of Clan Tzimisce do not use Koldunic Sorcery. They have instead been infected with Vicissitude, which is the difference between Clan Tzimisce and the Old Clan Tzimisce (see Black Hand). So, use this section to build the better fiend. Remember, these are your lands and have been since before those mortal upstart mages where ever born. Your power traces back to Enoch, to Cain, to Adam himself. You were the keepers of sorcery long before the mages.
Book three brings in the ever popular, yet rather plain Ventrue. This is the shortest section because the Ventrue are very straight forward. We are the ones who are to rule, and all others are usurpers. Ventrue is the Kingship Clan after all! I like the section, especially the new skills and discipline power. The data is just as useful as that from the Lasombra and Tzimisce. I personally do not play Ventrue enough to fully rate this section, but it has helped me create some truly loved, or is that loathed, non-player characters.
In summary, this book along with the other clanbooks forms the most expansive base of core knowledge that is needed for games. If you want more in-depth clan interaction and knowledge, this is a must add to any collection.
You guys are missing the point...I think it wouldn't make sense to call Koldunic Sorcery as thaumaturgy, mainly because the former predates the later. But, as stated previously, they are basically the same thing.


Pass and buy another
cute for a beginnerFor the starter, I recommend. Otherwise, skip it.
Take a walk on the wild side....

never again from the same authors
A little bit about a lot of topics
The book I recommendThe material covered in this book is both comprehensive and easy to understand. The authors both have extensive experience climbing and teaching climbing which gives the book a credibility lacking in many other "how to" books. Also the material in Advanced Rock Climbing is extremely current and gives many techniques and suggestions you will not find anywhere else.
If you are looking for a great climbing refference book this is the one to get!


Best read with Vineyard sand in your shoes
Like the rest of his books
Mystery or fishing story